NotBored

Fool’s Journey – Complete Game Rules

Rolling Rule

Unless a tile specifically tells you otherwise, always roll 2 dice.

Goal of the Game

Reach Tile 82 – The World, then Tile 86, and win by landing exactly on The World again when forced backward.

Footstep Rule

Each footstep tile has a number. This number tells you how many tiles to move depending on your direction:

  • Moving forward → move that many steps forward.
  • Moving backward → move that many steps backward.

Final Zone Rule (Tile 86)

If you reach Tile 86 and roll again, you must move backward until you land exactly on 82 – The World.

General Gameplay Rules

Duel Rule

If two players land on the same tile:

  • Each rolls 1 die.
  • Winner moves 1 step forward.
  • Loser moves 1 step backward.

Directional Arrow Tiles

If you land on a tile with an arrow, roll 1 die and move in the arrow’s direction.

Death Override Rule (Updated)

When a player lands on 49 – Death, they must return to Tile 1.

Arcana Priority Rule

Major Arcana effects override all other tile effects.
Execute the Arcana effect first. The turn ends unless the effect tells you to roll again.

Moon Pull Rule

When a player lands on 72 – The Moon, all other players move 1 step toward The Moon.

Pawn Selection Rule

Choose two different coins (or any small objects) as your pawns.

The 22 Major Arcana Rules

4 – The Fool: Roll again.

8 – The Magician: Swap places with any player.

13 – The High Priestess: Skip your next turn.

17 – The Empress: Everyone moves 1 step forward.

20 – The Emperor: Choose a player to go back 2 steps.

23 – The Hierophant: Copy the last special tile effect.

25 – The Lovers: Choose a partner; both move 2 steps forward.

29 – The Chariot: Move 3 extra steps forward.

33 – Strength: Ignore the next penalty you receive.

36 – The Hermit: Stay one turn, then move 2 steps forward.

40 – Wheel of Fortune: Roll 2 dice and move the total again.

43 – Justice: Trade places with the next player in line.

46 – The Hanged Man: Go back 3 steps, then roll again.

49 – Death: Return to Tile 1.

56 – Temperance: You may choose to move half your roll instead.

59 – The Devil: Another player decides your direction.

64 – The Tower: Go back 5 steps.

69 – The Star: Move to the next safe tile ahead.

72 – The Moon: Choose a player to move 3 back; then all players move 1 toward The Moon.

75 – The Sun: All other players move back 1 step.

80 – Judgement: Repeat your last roll.

82 – The World: Move to the final tile, then win by landing here exactly.